Create_0.gml 306 B

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  1. self_check_activated();
  2. image_speed = 0;
  3. animation_spd = 1;
  4. get_hit = function(_info)
  5. {
  6. shake_power = 6;
  7. var _attack_dir = point_direction(0, 0, _info.kbFactorX, _info.kbFactorY);
  8. repeat(10)
  9. icl(oCredit, x, y);
  10. }
  11. shake_offset = 0;
  12. shake_power = 0;
  13. shake_interval = 3;
  14. shake_timer = 0;
  15. origin_x = x;