Create_0.gml 294 B

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  1. x_spd = random_range(-3, 3);
  2. y_spd = random_range(-15, -5);
  3. image_angle = random(360);
  4. mask_index = sRec32;
  5. restitution = 0.5; // 弹力系数
  6. pickup_timer = 30; // 最快拾取时间(可选)
  7. flash_duration = 0;
  8. flash_timer = 0;
  9. u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");