Create_0.gml 470 B

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  1. if self_check_activated()
  2. instance_destroy();
  3. image_speed = 0;
  4. animation_spd = 0;
  5. get_hit = function(_info)
  6. {
  7. var _struct = particle_get_info(peBladeHitHazard);
  8. var _part_type = _struct.emitters[0].parttype.ind;
  9. var _dir = point_direction(0, 0, _info.kbFactorX, -abs(_info.kbFactorY));
  10. part_type_direction(_part_type, _dir - 45, _dir + 45, 0, 5);
  11. var _part = part_system_create_layer("Effect", false, peBladeHitHazard);
  12. part_system_position(_part, x, y);
  13. }