Create_0.gml 335 B

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  1. bgm_current = noone;
  2. bgm_volume = 1.0;
  3. sfx_volume = 1.0;
  4. bgm_next = noone;
  5. bgm_fade_timer = 0;
  6. /*
  7. bgm_map =
  8. {
  9. };
  10. sfx_map =
  11. {
  12. ui_move:
  13. ui_select:
  14. attack:
  15. land:
  16. dash:
  17. focusing:
  18. focus_end:
  19. get_hit:
  20. pickup_credit:
  21. blade_hit_ink:
  22. blade_hit_spark:
  23. blade_hit_solid:
  24. boss_hex_smash:
  25. boss_hex_bounce:
  26. };