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- event_inherited();
- dist_tor = 72;
- dist_y_tor = 48;
- indi_y_offset = -72;
- callback = function()
- {
- var _func = function()
- {
- unlock_player();
- unlock_door();
- }
- type(["You find the access card!"], _func);
- global.save_data.player.abilities.accesscard = true;
- global.save_data.world.npc_flags.warden[2] = 0;
-
- save_game_to_disk();
- instance_destroy();
- }
- x_spd = random_range(-3, 3);
- y_spd = random_range(-15, -5);
- image_angle = random(360);
- restitution = 0.5;
- flash_duration = 0;
- flash_timer = 0;
- u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");
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