Create_0.gml 562 B

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  1. event_inherited();
  2. dist_tor = 72;
  3. dist_y_tor = 48;
  4. indi_y_offset = -72;
  5. callback = function()
  6. {
  7. var _func = function()
  8. {
  9. unlock_player();
  10. unlock_door();
  11. }
  12. type(["You find the access card!"], _func);
  13. global.save_data.player.abilities.accesscard = true;
  14. global.save_data.world.npc_flags.warden[2] = 0;
  15. save_game_to_disk();
  16. instance_destroy();
  17. }
  18. x_spd = random_range(-3, 3);
  19. y_spd = random_range(-15, -5);
  20. image_angle = random(360);
  21. restitution = 0.5;
  22. flash_duration = 0;
  23. flash_timer = 0;
  24. u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");