Draw_0.gml 480 B

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  1. /*
  2. var _ox = sprite_get_xoffset(sprite_index);
  3. var _oy = sprite_get_yoffset(sprite_index);
  4. var _cx = sprite_get_width(sprite_index) / 2;
  5. var _cy = sprite_get_height(sprite_index) / 2;
  6. shader_set(sh_grey);
  7. draw_sprite_ext(sprite_index, image_index,
  8. x + lengthdir_x(_cx - _ox, image_angle),
  9. y + lengthdir_y(_cy - _oy, image_angle),
  10. image_xscale, image_yscale, image_angle, image_blend, image_alpha);
  11. shader_reset();
  12. */
  13. shader_set(sh_grey);
  14. draw_self();
  15. shader_reset();