Step_0.gml 208 B

12345678910111213141516
  1. if check_hitstop()
  2. exit;
  3. player_state_update();
  4. player_check_attacked();
  5. state();
  6. player_move_and_collide();
  7. image_xscale = facing;
  8. if is_invincible
  9. image_blend = c_orange;
  10. else
  11. image_blend = c_white;