ShowerheadColumnAI.gml 324 B

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  1. function showerhead_column_ai()
  2. {
  3. switch(state)
  4. {
  5. case "WARNING":
  6. if animation_end()
  7. {
  8. state = "ACTIVATE";
  9. set_sprite(sShowerheadColumn);
  10. hitbox = enemy_create_hitboxBC(80, 720);
  11. }
  12. break;
  13. case "ACTIVATE":
  14. if animation_end()
  15. {
  16. is_dead = true;
  17. enemy_death();
  18. }
  19. break;
  20. }
  21. };