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- event_inherited();
- hp = 240;
- hitstun_duration = 0;
- kb_factor = 0;
- credit = 30;
- apply_collision = false;
- enemy_ai = boss_showerhead_ai;
- hitbox = enemy_create_hitboxMC(160, 160);
- state = "AWAIT";
- attack_queue = [1, 3, 1, 3, 2, 1, 2, 3, 1, 2, 2, 3];
- attack_index = irandom(array_length(attack_queue) - 1);
- shoot_count = 0;
- boss_side = -1;
- //1 = right, -1 = left
- anchor_l = 160;
- anchor_r = room_width - 160;
- x = anchor_l;
- idle_timer = 0;
- retreat_spd = 8;
- charge_spd = 18;
- death_callback = function()
- {
- global.time_scale_t = 0;
- global.time_scale_duration = 90;
- global.time_scale = 0.1;
-
- icl(oAccesscard);
- instance_destroy();
- }
- animation_spd = 0;
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