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- if check_hitstop() || is_dead
- exit;
- image_index += animation_spd;
- enemy_ai();
- x = clamp(x, 200, 1920 - 200 - 64);
- if state != "IDLE"
- {
- global.camera.x_to = 0;
- global.camera.y_to = 0;
- global.camera.smooth = 0.01;
- global.camera.follow = noone;
- }
|