Step_0.gml 518 B

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  1. if instance_exists(global.player)
  2. {
  3. var _player = global.player;
  4. var _dist = point_distance(x, y, _player.x, _player.y);
  5. var _dist_y = abs(_player.y - y);
  6. if _dist < dist_tor && _dist_y < dist_y_tor
  7. {
  8. if indi_img_index < indi_img_num - 0.25
  9. indi_img_index += 0.25;////
  10. else if (oMain._up || oMain._down) && _player.state != state_locked
  11. {
  12. _player.state = state_locked;
  13. _player.locked_timer = infinity;
  14. callback();
  15. }
  16. }
  17. else if indi_img_index > 0
  18. indi_img_index -= 0.25;
  19. }