Create_0.gml 313 B

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  1. self_check_destroy();
  2. event_inherited();
  3. dist_tor = 144;
  4. dist_y_tor = 48;
  5. indi_y_offset = -192;
  6. callback = function()
  7. {
  8. type(["A familiar-looking pen lies quietly on the table.",
  9. "Press Z to attack."], interact_end);
  10. global.save_data.player.abilities.attack = true;
  11. self_record_destroy();
  12. }
  13. depth = 10;