Draw_64.gml 570 B

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  1. if global.developer_mode && room == rTitle
  2. {
  3. draw_set_font(fTest);
  4. draw_text(0, 0, "THIS ROOM FUNCTIONS AS THE FUTURE TITLE ROOM");
  5. draw_text(0, 48, "PLEASE MAKE SURE THAT YOU KNOW WHAT YOU ARE DOING BEFORE PRESSING ANY KEYS");
  6. draw_text(0, 96, "vk_space FUNCTIONS AS NEW GAME, REWRITING CURRENT SAVE FILE WITH A DEFAULT ONE");
  7. draw_text(0, 144, "vk_enter FUNCTIONS AS CONTINUE, LOADING YOUR CURRENT SAVE FILE");
  8. draw_text(0, 192, "vk_escape FUNCTIONS AS QUIT GAME");
  9. draw_text(0, 240, "vk_escape WILL SAVE THE GAME AND RETURN YOU TO TITLE ROOM WHILE IN GAME");
  10. }