| 1234567891011 |
- varying vec2 v_vTexcoord;
- varying vec4 v_vColour;
- uniform float u_fAlphaThreshold;
- void main()
- {
- gl_FragColor = texture2D(gm_BaseTexture, v_vTexcoord);
- if (gl_FragColor.a < u_fAlphaThreshold) discard;
- gl_FragColor = vec4(0.5, 0.5, 1.0, 1.0);
- }
|