__shdBulbLightWithNormalMap.vsh 367 B

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  1. attribute vec3 in_Position;
  2. attribute vec4 in_Colour;
  3. attribute vec2 in_TextureCoord;
  4. varying vec2 v_vTexcoord;
  5. varying vec4 v_vColour;
  6. varying vec2 v_vPosition;
  7. void main()
  8. {
  9. gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * vec4(in_Position.xyz, 1.0);
  10. v_vColour = in_Colour;
  11. v_vTexcoord = in_TextureCoord;
  12. v_vPosition = gl_Position.xy;
  13. }