global.input_handles_index = [ "ingame", "title" ] for (var i = 0; i < array_length(global.input_handles_index); i++) { variable_instance_set(id, global.input_handles_index[i], undefined); } autoreg_handle("ingame","ingame",1) jump_buffer_timer = 0; jump_buffer_max = 6; /**/ _jump_p = undefined; _jump_r = undefined; _left = undefined; _right = undefined; _dash = undefined; _attack = undefined;