x_spd = random_range(-3, 3); y_spd = random_range(-15, -5); image_angle = random(360); restitution = 0.5; // 弹力系数 pickup_timer = 30; // 最快拾取时间(可选) flash_duration = 0; flash_timer = 0; u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");