/* var _ox = sprite_get_xoffset(sprite_index); var _oy = sprite_get_yoffset(sprite_index); var _cx = sprite_get_width(sprite_index) / 2; var _cy = sprite_get_height(sprite_index) / 2; shader_set(sh_grey); draw_sprite_ext(sprite_index, image_index, x + lengthdir_x(_cx - _ox, image_angle), y + lengthdir_y(_cy - _oy, image_angle), image_xscale, image_yscale, image_angle, image_blend, image_alpha); shader_reset(); */ shader_set(sh_grey); draw_self(); shader_reset();