if instance_exists(follow) { x_to = follow.x; y_to = follow.y; } shake_magnitude = lerp(shake_magnitude, 0, 0.05); if shake_magnitude < 1 shake_magnitude = 0; var _x_delta = random_range(-shake_magnitude, shake_magnitude); var _y_delta = random_range(-shake_magnitude, shake_magnitude); x += (x_to - x) * smooth * global.time_scale + _x_delta; y += (y_to - y) * smooth * global.time_scale + _y_delta; x = clamp(x, cam_width / 2, room_width - cam_width / 2) + _x_delta; y = clamp(y, cam_height / 2, room_height - cam_height / 2) + _y_delta; var _cam_x = x - cam_width / 2; var _cam_y = y - cam_height / 2; camera_set_view_pos(view_camera[0], _cam_x, _cam_y);