#macro RES_W 1280 #macro RES_H 720 global.input_handles_index = [ "debug", "ingame", "inventory", "title", "pause" ] create_dummy_handle(); for(var i = 0; i < array_length(global.input_handles_index); i++) variable_instance_set(id, global.input_handles_index[i], global.handle_dummy); autoreg_handle("ingame", "ingame", 1); autoreg_handle("title", "title", 100); global.altcontrol = false; _jump_p = undefined; _jump_r = undefined; _left = undefined; _right = undefined; _up = undefined; _down = undefined; _dash = undefined; _attack = undefined; _inventory = undefined; _return = undefined; _newgame = undefined; _continue = undefined; _quitgame = undefined; _close = undefined; global.in_game_manager = noone; global.inventory = noone; global.player = noone; global.camera = icl(oCamera); global.time_scale = 1.0; // debugging global.developer_mode = true; // save file global.save_data = {}; global.dialogue = {}; global.save_filename = "ddmyx_save.dat"; icl(oAudioManager); icl(oTyper); if global.developer_mode show_debug_overlay(true); // title UI (BETA) menu_options = ["CONTINUE", "NEW GAME", "EXIT"]; menu_index = 0; animation_timer = 0; lerp_speed = 0.15; for(var i = 0; i < array_length(menu_options); i++) option_scale[i] = 1;