if !instance_exists(oCamera) exit; var _curr_side = sign(global.player.y - y); if flip _curr_side = -_curr_side; if _curr_side != 0 && _curr_side != _prev_side { if _curr_side == 1 { _saved_bt = oCamera.bound_top; _saved_bb = oCamera.bound_bottom; if bt != -1 oCamera.bound_top = bt; if bb != -1 oCamera.bound_bottom = bb; } else { if _saved_bt != -1 oCamera.bound_top = _saved_bt; if _saved_bb != -1 oCamera.bound_bottom = _saved_bb; } _prev_side = _curr_side; }