//playerHP_x = [0, 40, 95, 150, 205, 260, 315, 0]; //playerHP_y = [0, 120, 105, 90, 75, 65, 60, 0]; playerHP_x = [0, 24, 80, 136, 192, 248, 304, 360]; playerHP_y = [0, 24, 24, 24, 24, 24, 24, 24]; offset_x = 24; offset_y = 24; flash_timer = 0; flash_duration = 0; u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha"); credit_pickup = 0; credit_pickup_timer = 0;