if (instance_exists(follow)) { x_to = follow.x; y_to = follow.y; } x += (x_to - x) * smooth; y += (y_to - y) * smooth; x = clamp(x, cam_width/2, room_width - cam_width/2); y = clamp(y, cam_height/2, room_height - cam_height/2); var _cam_x = x - cam_width/2; var _cam_y = y - cam_height/2; camera_set_view_pos(view_camera[0], _cam_x, _cam_y);