if instance_exists(global.player) { var _player = global.player; var _dist = point_distance(x, y, _player.x, _player.y); var _dist_y = abs(_player.y - y); if _dist < dist_tor && _dist_y < dist_y_tor { if indi_img_index < indi_img_num - 0.25 indi_img_index += 0.25; else if (oMain._up_p || oMain._down_p) && _player.state != state_locked { lock_player(); callback(); } } else if indi_img_index > 0 indi_img_index -= 0.25; }