if image_index + animation_spd < image_number image_index += animation_spd; if apply_gravity y_spd += global.g * global.time_scale; if place_meeting(x, y + y_spd, oParentSolid) { while !place_meeting(x, y + sign(y_spd), oParentSolid) y += sign(y_spd); if y_spd > 2 { y_spd *= -restitution; x_spd *= restitution; } else { y_spd = 0; x_spd = 0; } } y += y_spd * global.time_scale; if place_meeting(x + x_spd, y, oParentSolid) x_spd *= -restitution; x += x_spd * global.time_scale; image_angle += point_distance(0, 0, x_spd, y_spd); image_alpha -= 0.001;// if image_alpha <= 0 instance_destroy();