event_inherited(); dist_tor = 72; dist_y_tor = 48; indi_y_offset = -72; callback = function() { var _func = function() { unlock_player(); unlock_door(); } type(["You find the access card!"], _func); global.save_data.player.abilities.accesscard = true; global.save_data.world.npc_flags.warden[2] = 0; save_game_to_disk(); instance_destroy(); } x_spd = random_range(-3, 3); y_spd = random_range(-15, -5); image_angle = random(360); restitution = 0.5; flash_duration = 0; flash_timer = 0; u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");