_jump_p = ingame.kcp("Z"); _jump_r = ingame.kcr("Z"); _dash = ingame.kcp("C"); _attack = ingame.kcp("X"); _left = ingame.kc(vk_left); _right = ingame.kc(vk_right); _up = ingame.kc(vk_up); _down = ingame.kc(vk_down); _inventory = ingame.kcp("I"); _return = ingame.kcp(vk_escape); // for debugging /* if (ingame.kcp(vk_escape)) { autoreg_handle("title", "title", 100); } if (title != undefined && title.kcp(vk_escape)) { autodel_handle("title"); } */ _newgame = title.kcp(vk_space); _continue = title.kcp(vk_enter); _quitgame = title.kcp(vk_escape); _left_inv = inventory.kcp(vk_left); _right_inv= inventory.kcp(vk_right); _up_inv = inventory.kcp(vk_up); _down_inv = inventory.kcp(vk_down); _close = inventory.kcp("I") || inventory.kcp(vk_escape); if global.developer_mode && room == rTitle { if _newgame { if (title != undefined) autodel_handle("title"); global.save_data = get_default_save_data(); save_game_to_disk(); load_game_from_disk(); } if _continue { if (title != undefined) autodel_handle("title"); load_game_from_disk(); } if _quitgame game_end(); } if global.developer_mode && room != rTitle if _return { save_game_to_disk(); room_goto(rTitle); with(global.camera) instance_destroy(); with(global.player) instance_destroy(); with(global.in_game_manager) instance_destroy(); autoreg_handle("title", "title", 100); } if _inventory { global.inventory = icl(oInventory); autoreg_handle("inventory", "inventory", 10); } if _close { with(global.inventory) instance_destroy(); autodel_handle("inventory"); }