event_inherited(); hp = 1200; credit = 30; enemy_ai = hex_ai; hitbox = enemy_create_hitboxMC(160, 160); side_len = 125; roll_spd = 0; roll_acc = 0; roll_angle = 0; pivot_x = 0; pivot_y = 0; state = "IDLE"; mask_index = sBossHexMask; rebounce_timer = 0;