var _player = oPlayer; if instance_exists(_player) { var _dist = point_distance(x, y, _player.x, _player.y); var _dist_y = abs(_player.y - y); if _dist < dist_tor && _dist_y < dist_y_tor { if _indicator.image_index < _indicator.image_number - 0.25 _indicator.image_index += 0.25; else if oInput._up || oInput._down callback(); } else if _indicator.image_index > 0 _indicator.image_index -= 0.25; } _indicator.y = y + y_offset;