self_check_destroy(); event_inherited(); dist_tor = 144; dist_y_tor = 48; indi_y_offset = -192; callback = function() { type(["A familiar-looking pen lies quietly on the table.", "It seems to be a right-hand weapon.", "Press Z to attack."], interact_end); global.save_data.player.abilities.attack = true; self_record_destroy(); } depth = 10;