event_inherited(); dist_tor = 144; dist_y_tor = 48; indi_y_offset = -192; callback = function() { global.save_data.world.spRoom = room_get_name(room); global.save_data.world.spxPos = x; global.save_data.world.soyPos = y; global.playerHP = global.save_data.player.maxHP; save_game_to_disk(); global.player.sprite_index = sPlayerSave; global.player.locked_timer = sprite_get_number(sPlayerSave) / global.player.animation_spd; } depth = 10;