/* if global.developer_mode && room == rTitle { draw_set_font(fTest); draw_text(0, 0, "THIS ROOM FUNCTIONS AS THE FUTURE TITLE ROOM"); draw_text(0, 48, "PLEASE MAKE SURE THAT YOU KNOW WHAT YOU ARE DOING BEFORE PRESSING ANY KEYS"); draw_text(0, 96, "vk_space FUNCTIONS AS NEW GAME, REWRITING CURRENT SAVE FILE WITH A DEFAULT ONE"); draw_text(0, 144, "vk_enter FUNCTIONS AS CONTINUE, LOADING YOUR CURRENT SAVE FILE"); draw_text(0, 192, "vk_escape FUNCTIONS AS QUIT GAME"); draw_text(0, 240, "vk_escape WILL SAVE THE GAME AND RETURN YOU TO TITLE ROOM WHILE IN GAME"); } */ if room != rTitle exit; draw_set_halign(fa_center); draw_set_valign(fa_middle); draw_set_colour(c_white); draw_set_font(fTest); var _cx = room_width / 2; var _cy = room_height / 2; draw_rectangle_colour(0, 0, room_width, room_height, c_black, c_black, #5a5a5a, #4a4a4a, false); var _title_text = "ddmyx BETA"; draw_text_transformed(_cx, _cy - 160, _title_text, 2, 2, 0); var _spacing = 60; for (var i = 0; i < array_length(menu_options); i++) { var _opt_y = _cy + (i * _spacing); var _is_selected = (i == menu_index); var _text = menu_options[i]; var _col = _is_selected ? c_white : c_gray; var _s = option_scale[i]; if _is_selected { var _wave = abs(sin(animation_timer * 2)) * 5; draw_text(_cx - 180 - _wave, _opt_y, ">"); draw_text(_cx + 180 + _wave, _opt_y, "<"); } draw_text_transformed_colour(_cx, _opt_y, _text, _s, _s, 0, _col, _col, _col, _col, 1); } draw_text(_cx, _cy + 320, favour_text);