direction = random(360); image_angle = direction; r = 256; x = global.player.x + lengthdir_x(r, direction); y = global.player.y + lengthdir_y(r, direction) - global.player.sprite_height / 2; val = 32; image_blend = make_colour_hsv(170, 255, val); base_scale = random_range(0.75, 1.25); speed = 0; acc = random_range(-0.1, -0.16); delay = random(30);