draw_self(); if global.developer_mode { draw_set_halign(fa_left); draw_set_valign(fa_middle); draw_set_font(fTest); draw_text(x + 72, y - 24, script_get_name(state)); draw_text(x + 72, y + 24, sprite_get_name(sprite_index) + " " + string(image_index)); /* if (state == player_dodge && dodge_phase == "WAIT") { draw_set_color(c_red); draw_rectangle(debug_hitbox_x1, debug_hitbox_y1, debug_hitbox_x2, debug_hitbox_y2, false); draw_set_color(c_white); } */ }