global.player = icl(oPlayer); global.camera = icl(oCamera); // physics relevant global.g = 0.5; // time relevant global.hitstop = 0; global.time_scale = 1.0; // player status global.playerHP = global.save_data.player.maxHP; global.playerINK = 0; // room transiting global.door_direction = undefined; global.target_door_id = -1; global.target_room = noone;