x_spd = 0; y_spd = 0; facing = 1; hp = 1; walk_spd = 0; hitstun_timer = 0; hitstun_max = 10; kb_factor = 1.0; collision_hitbox = noone; is_dead = false; state = undefined; enemy_ai = function(){}; animation_spd = 0.25; image_speed = 0; get_hit = false; hitbox = noone;