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@@ -1,13 +1,15 @@
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if !global.altcontrol
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if !global.altcontrol
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{
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{
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+ _gp_axislh = ingame.ga(gp_axislh)
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+ _gp_axislv = ingame.ga(gp_axislv)
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_jump_p = ingame.kcp("Z") || ingame.gcp(gp_face1);
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_jump_p = ingame.kcp("Z") || ingame.gcp(gp_face1);
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_jump_r = ingame.kcr("Z") || ingame.gcr(gp_face1);
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_jump_r = ingame.kcr("Z") || ingame.gcr(gp_face1);
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_dash = ingame.kcp("C") || ingame.gcp(gp_shoulderr);
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_dash = ingame.kcp("C") || ingame.gcp(gp_shoulderr);
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_attack = ingame.kcp("X") || ingame.gcp(gp_face3);
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_attack = ingame.kcp("X") || ingame.gcp(gp_face3);
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- _left = ingame.kc(vk_left) || ingame.gc(gp_padl) || (ingame.ga(gp_axislh) < 0);
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- _right = ingame.kc(vk_right) || ingame.gc(gp_padr) || (ingame.ga(gp_axislh) > 0);
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- _up = ingame.kc(vk_up) || ingame.gc(gp_padu) || (ingame.ga(gp_axislv) < 0);
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- _down = ingame.kc(vk_down) || ingame.gc(gp_padd) || (ingame.ga(gp_axislv) > 0);
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+ _left = ingame.kc(vk_left) || ingame.gc(gp_padl) || (_gp_axislh < 0);
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+ _right = ingame.kc(vk_right) || ingame.gc(gp_padr) || (_gp_axislh > 0);
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+ _up = ingame.kc(vk_up) || ingame.gc(gp_padu) || (_gp_axislv < 0);
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+ _down = ingame.kc(vk_down) || ingame.gc(gp_padd) || (_gp_axislv > 0);
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_inventory = ingame.kcp("I") || ingame.gcp(gp_face4);
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_inventory = ingame.kcp("I") || ingame.gcp(gp_face4);
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_focus = ingame.kcp("A") || ingame.gcp(gp_face2);
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_focus = ingame.kcp("A") || ingame.gcp(gp_face2);
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_pause = ingame.kcp(vk_escape) || ingame.gcp(gp_start);
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_pause = ingame.kcp(vk_escape) || ingame.gcp(gp_start);
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@@ -38,7 +40,7 @@ _up_inv = inventory.kcp(vk_up) || inventory.gcp(gp_padl);
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_down_inv = inventory.kcp(vk_down) || inventory.gcp(gp_padr);
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_down_inv = inventory.kcp(vk_down) || inventory.gcp(gp_padr);
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_close_inv = inventory.kcp("I") || inventory.kcp(vk_escape) || inventory.gcp(gp_face4) || inventory.gcp(gp_start);
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_close_inv = inventory.kcp("I") || inventory.kcp(vk_escape) || inventory.gcp(gp_face4) || inventory.gcp(gp_start);
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-_save_pause = pause.kcp("Z");
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+_save_pause = pause.kcp("Z") || pause.gcp(gp_face1) ;
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_close_pause = pause.kcp("X") || pause.kcp(vk_escape) || pause.gcp(gp_face2) || pause.gcp(gp_start);
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_close_pause = pause.kcp("X") || pause.kcp(vk_escape) || pause.gcp(gp_face2) || pause.gcp(gp_start);
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if room != rTitle
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if room != rTitle
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