x_spd = 0;
y_spd = random_range(-6, -15);

image_speed = 0;

restitution = 0.3;

mask_index = sEnemyHitboxMC;

sprite_index = choose(sBrokenSolid1, sBrokenSolid2, sBrokenSolid3);
image_xscale = 2;
image_yscale = 2;