playerHP_x = [0];
playerHP_y = [0];

for(var i = 1; i <= 10; i++)
{
	playerHP_x[i] = 3.3 * (i - 1) * sprite_get_width(sPlayerHP) + RES_W * 0.03;
	playerHP_y[i] = RES_H * 0.05;
}

flash_timer = 0;
flash_duration = 0;
u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");

credit_pickup = 0;
credit_pickup_timer = 0;