if flash_timer > 0
{
	shader_set(sh_flash);
    var _alpha = flash_timer / flash_duration;
    shader_set_uniform_f(u_flash_alpha, _alpha);
}
else if INK_blend > 0
{
	shader_set(sh_ink_blend);
	shader_set_uniform_f(u_ink_blend_alpha, INK_blend / INK_blend_max);
}
draw_self();
shader_reset();

/*
if global.developer_mode
{
	
	draw_set_halign(fa_left);
	draw_set_valign(fa_middle);
	draw_set_font(fTest);
	draw_set_colour(c_white);
	
	draw_text(x + 72, y - 96, script_get_name(state));
	draw_text(x + 72, y - 48, sprite_get_name(sprite_index) + " " + string(image_index));
}