direction = random(360);
image_angle = direction;

r = 256;
x = global.player.x + lengthdir_x(r, direction);
y = global.player.y + lengthdir_y(r, direction) - global.player.sprite_height / 2;

val = 32;
image_blend = make_colour_hsv(170, 255, val);

base_scale = random_range(0.75, 1.25);

speed = 0;
acc = random_range(-0.1, -0.16);

delay = random(30);

depth = 101;