bgm_current = noone;
bgm_volume = 1.0;
sfx_volume = 1.0;

bgm_next       = noone;
bgm_fade_timer = 0;

/*
bgm_map =
{
};

sfx_map =
{
	ui_move:
	ui_select:
	
    attack:
    land:
    dash:
	focusing:
	focus_end:
	get_hit:
	pickup_credit:
	
    blade_hit_ink:
	blade_hit_spark:
	blade_hit_solid:
	
	boss_hex_smash:
	boss_hex_bounce:
};