self_check_activated();

image_speed = 0;
animation_spd = 1;

get_hit = function(_info)
{
	shake_power = 6;
	var _attack_dir = point_direction(0, 0, _info.kbFactorX, _info.kbFactorY);
	repeat(10)
		icl(oCredit, x, y);
}

shake_offset = 0;
shake_power = 0;
shake_interval = 3;
shake_timer = 0;
origin_x = x;