function showerhead_column_ai()
{
    switch(state)
	{
		case "WARNING":
			if animation_end()
			{
				state = "ACTIVATE";
				set_sprite(sShowerheadColumn);
				hitbox = enemy_create_hitboxBC(80, 720);
			}
			break;
		case "ACTIVATE":
			if animation_end()
			{
				is_dead = true;
				enemy_death();
			}
			break;
	}
};