event_inherited();

hp = 9;
credit = 0;

enemy_ai = enemy_hex_ai;

hitbox = enemy_create_hitboxMC(40, 40);

side_len = 30;
roll_spd = 0;
roll_acc = 0;
roll_angle = 0;

pivot_x = 0;
pivot_y = 0;

state = "SPAWN";

//mask_index = sBossHexMask;
x_spd = 0;
y_spd = 0;
y_acc = 0;
enemy_spawn_init();

rebounce_timer = 0;

angle_alter = 0;

base_y = 998;