if global.speedrun_timer > 0
{
    var _s  = (global.speedrun_timer div game_get_speed(gamespeed_fps));
    var _ms = (global.speedrun_timer mod game_get_speed(gamespeed_fps));
    var _m  = _s div 60;
    _s      = _s mod 60;
    
    draw_set_halign(fa_middle);
    draw_set_font(fTest);
	var _cam = view_camera[0];
    draw_text(camera_get_view_width(_cam) / 2, 20,
        string_format(_m, 2, 0) + ":" +
        string_format(_s, 2, 0) + "." +
        string_format(_ms, 2, 0));
}