/*
var _ox = sprite_get_xoffset(sprite_index);
var _oy = sprite_get_yoffset(sprite_index);
var _cx = sprite_get_width(sprite_index) / 2;
var _cy = sprite_get_height(sprite_index) / 2;

shader_set(sh_grey);
draw_sprite_ext(sprite_index, image_index,
    x + lengthdir_x(_cx - _ox, image_angle),
    y + lengthdir_y(_cy - _oy, image_angle),
    image_xscale, image_yscale, image_angle, image_blend, image_alpha);
shader_reset();
*/

shader_set(sh_grey);
draw_self();
shader_reset();