event_inherited();

hit_feedback = function(_receiver)
{
	if !object_is_ancestor(_receiver.object_index, oParentSolid)
	{
		global.player.y_spd = global.player.jump_spd * 0.6;
		global.player.jump_cnt = 1;
		global.player.can_dash = true;
		global.player.coyote_timer = 0;
		
		feedback_activated = true;
	}
}
hit_info = {
	damage: 5,
	kbFactorX: 0.0,
	kbFactorY: 5.0,
	sourceX: x,
	sourceY: y
};