draw_set_valign(fa_top);
//draw_text(0, 0, "playerHP: " + string(global.playerHP) + " / " + string(global.save_data.player.maxHP));
//draw_text(0, 48, "playerINK: " + string(global.playerINK) + " / " + string(global.save_data.player.maxINK));
//draw_text(0, 96, "playerCredit: " + string(global.save_data.player.Credit))