Alarm_0.gml 123 B

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  1. if image_alpha > 0
  2. {
  3. image_alpha -= 0.04;
  4. image_xscale += 0.05;
  5. image_yscale += 0.05;
  6. alarm[0] = 1;
  7. }
  8. else
  9. game_end();