Collision_obj_bomb.gml 194 B

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  1. if true//
  2. {
  3. effect_create_above(ef_explosion, other.x, other.y, 20, c_yellow);
  4. instance_destroy(other);
  5. state = -2;
  6. alarm[0] = 60;
  7. }
  8. else
  9. {
  10. sprite_index = spr_rock_big_blast;
  11. state = -1;
  12. }