Step_0.gml 152 B

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  1. image_angle += speed / 3;
  2. move_wrap(true, true, 200);
  3. if state == 1
  4. {
  5. x += random_range(-3, 3);
  6. y += random_range(-3, 3);
  7. }
  8. if state < -1
  9. speed = 0;