Create_0.gml 216 B

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  1. direction = random(360);
  2. image_angle = random(360);
  3. var spd = logn(6, global.pts + 216);
  4. speed = random_range(spd - 0.25, spd + 0.25);
  5. //shadow = instance_create_depth(x, y, depth+10, obj_shadow_rb, {follow : id});