Other_7.gml 799 B

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  1. if instance_number(obj_rock_big) + instance_number(obj_rock_small) < (global.pts + 1500) / 100
  2. instance_create_layer(random_range(-100, 2020), random_range(-200, -100), "Instances", obj_rock_big);
  3. if state == 1
  4. {
  5. effect_create_above(ef_explosion, x, y, 1, c_grey);
  6. if instance_number(obj_rock_big) + instance_number(obj_rock_small) < (global.pts + 2400) / 150
  7. instance_create_layer(random_range(-100, 2020), random_range(-200, -100), "Instances", obj_rock_big);
  8. global.pts += 10;
  9. if !irandom(global.rnd--)
  10. {
  11. global.rnd = 2;
  12. instance_create_layer(x, y, "Instances", choose(obj_perk1, obj_perk2));
  13. }
  14. }
  15. else
  16. {
  17. if state == -1.1
  18. effect_create_above(ef_explosion, x, y, 1, c_yellow);
  19. else
  20. effect_create_above(ef_explosion, x, y, 1, c_navy);
  21. global.pts += 15;
  22. }
  23. instance_destroy();