Collision_obj_bullet.gml 288 B

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  1. global.pts += 5;
  2. if state == 0
  3. {
  4. state = 1;
  5. speed--;
  6. sprite_index = spr_rock_big_crack1;
  7. }
  8. else if state == 2 || state == 1
  9. {
  10. state = 3;
  11. speed--;
  12. sprite_index = spr_rock_big_crack2;
  13. }
  14. else if state == 4 || state == 3
  15. {
  16. state = 5;
  17. speed -= 3;
  18. sprite_index = spr_rock_big_crack3;
  19. }