Create_0.gml 260 B

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  1. randomize();
  2. spd = 3;
  3. //spd_adj = 0;
  4. maxbullet = 120;
  5. display = 0;
  6. bullet = 60;
  7. depth = -10;
  8. global.rooom = false;
  9. ini_open("save.ini");
  10. global.hipts = ini_read_real("GAME", "HiScore", 0);
  11. ini_close();
  12. //instance_create_layer(x, y, "Instances", obj_drone);