Alarm_0.gml 248 B

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  1. if image_alpha > 0
  2. {
  3. image_alpha -= 0.04;
  4. image_xscale += 0.05;
  5. image_yscale += 0.05;
  6. alarm[0] = 1;
  7. }
  8. else
  9. {
  10. instance_destroy(shadow);
  11. global.rooom = "play";
  12. instance_create_depth(0, 0, obj_player.depth + 2, obj_fade);
  13. instance_destroy();
  14. }