Collision_obj_player.gml 166 B

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  1. if !activate
  2. {
  3. activate = true;
  4. tgx = 640 + ID * 96;
  5. tgy = 48;
  6. speed = 0;
  7. image_speed = 0.025;
  8. image_alpha = 1;
  9. alarm[2] = 1;
  10. //obj_player.booster = ID;
  11. }